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Authoring AR Interaction by AR., , , , and . ICAT-EGVE, page 89-96. Eurographics Association, (2019)Virtual Reality for the Preservation and Promotion of Historical Real Tennis., , , and . CGI (3), volume 14497 of Lecture Notes in Computer Science, page 400-411. Springer, (2023)From medical imaging to virtual reality for archaeology., , , and . CoRR, (2023)Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies., , , , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Design and evaluation of Binaural auditory rendering for CAVEs., , , , , , and . VR, page 73-74. IEEE Computer Society, (2014)Expressive potentials of motion capture in musical performance., , , , and . NIME, page 266-271. nime.org, (2019)From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score., , , , and . ACM Journal on Computing and Cultural Heritage, 13 (3): 17:1-17:18 (2020)Immersive Volumetric Point Cloud Manipulation for Cultural Heritage., , , and . ICAT-EGVE, page 93-97. Eurographics Association, (2021)A digital introspection of a mummy cat., , , , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Audio-visual attractors for capturing attention to the screens when walking in CAVE systems., , , , , , and . SIVE@VR, page 3-6. IEEE Computer Society, (2014)