Author of the publication

GPU-based Collision Detection and Response for Particles on 3D Models.

, , and . J. Inf. Sci. Eng., 26 (5): 1619-1635 (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A flexible 3D slicer for voxelization using graphics hardware., , , and . GRAPHITE, page 285-288. ACM, (2005)Determining Front-Facing Polygons for Dynamic and Deformable Objects., and . IEICE Trans. Inf. Syst., 88-D (5): 1050-1059 (2005)Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects., , , and . ISCIS, volume 3280 of Lecture Notes in Computer Science, page 90-99. Springer, (2004)A simple GPU-based approach for 3D Voronoi diagram construction and visualization., and . Simul. Model. Pract. Theory, 13 (8): 681-692 (2005)A novel fast motion estimation algorithm using fixed subsampling pattern and multiple local winners search., and . ISCAS (2), page 241-244. IEEE, (2001)A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects., and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 554-561. Springer, (2006)Novel Geometrical Voxelization Approach with Application to Streamlines., , , and . J. Comput. Sci. Technol., 25 (5): 895-904 (2010)Illustrative Streamline Placement and Visualization., , and . PacificVis, page 79-86. IEEE Computer Society, (2008)GPU-based Collision Detection and Response for Particles on 3D Models., , and . J. Inf. Sci. Eng., 26 (5): 1619-1635 (2010)Real-time Reflections on Curved Objects Using Layered Depth Textures, , and . (2008)