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Working collaboratively with humanoid robots., , , , , , , , and . Humanoids, page 253-272. IEEE, (2004)Robot's play: interactive games with sociable machines., , and . Advances in Computer Entertainment Technology, page 74-83. ACM, (2004)Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platforms., , and . SIGGRAPH Sketches, page 18. ACM, (2005)Exploring mixed reality robot gaming., , , and . TEI, page 125-128. ACM, (2011)An Embodied Cognition Approach to Mindreading Skills for Socially Intelligent Robots., , and . Int. J. Robotics Res., 28 (5): 656-680 (2009)Interactive robot theatre., , , , , , and . Commun. ACM, 46 (7): 76-85 (2003)Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters., , , , , , and . Symposium on Computer Animation, page 7-14. ACM, (2002)Multiple virtual rafts: a multi-user paradigm for interacting with communities of autonomous characters., , and . CHI Extended Abstracts, page 1833-1836. ACM, (2005)Tega: A Social Robot., , , , , , , , , and 9 other author(s). HRI, page 561. IEEE/ACM, (2016)Five Years Teaching Ethics and Computing., , , and . IEEE Des. Test, 41 (1): 33-39 (February 2024)