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Innovative Game Concepts for Alzheimer Patients.

, , , , , , , , , and . HCI (27), volume 10927 of Lecture Notes in Computer Science, page 526-545. Springer, (2018)

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Investigation on work motivation of Japanese seniors and skill discovery from their résumés., , , , , and . SII, page 190-197. IEEE, (2013)Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing., , , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 749-753. Springer, (2013)Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms., , , , and . HCI (7), volume 8010 of Lecture Notes in Computer Science, page 162-170. Springer, (2013)Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents., , , and . HCI (27), volume 11592 of Lecture Notes in Computer Science, page 170-180. Springer, (2019)R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection., , , and . SIGGRAPH Asia Emerging Technologies, page 20:1-20:3. ACM, (2015)A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data., , and . AHs, page 174-182. ACM, (2021)Mosaic-type work support system using touchscreen computers for senior people., , , , and . CSCW Companion, page 235-238. ACM, (2013)Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen., , , , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 38-57. Springer, (2021)Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit., , , , , and . VR Workshops, page 131-135. IEEE, (2022)Question first: Passive interaction model for gathering experience and knowledge from the elderly., , , , and . PerCom Workshops, page 151-156. IEEE Computer Society, (2013)