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Intelligent Virtual Actors That Plan ... to Fail.

, , and . Smart Graphics, volume 2733 of Lecture Notes in Computer Science, page 151-161. Springer, (2003)

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Search Based Planning: A Model for Character Behaviour., , , and . GAME-ON, ?, (2002)Planning characters' behaviour in interactive storytelling., , and . Comput. Animat. Virtual Worlds, 13 (2): 121-131 (2002)AI-based animation for interactive storytelling., , and . CA, page 113-120. IEEE Computer Society, (2001)Emergent situations in interactive storytelling., , and . SAC, page 1080-1085. ACM, (2002)Interacting with virtual characters in interactive storytelling., , and . AAMAS, page 318-325. ACM, (2002)From computer games to interactive stories: interactive storytelling., , and . Electron. Libr., 20 (2): 103-112 (2002)Intelligent Virtual Actors That Plan ... to Fail., , and . Smart Graphics, volume 2733 of Lecture Notes in Computer Science, page 151-161. Springer, (2003)Behavioural Interaction of Characters for Virtual Storytelling., , and . GAME-ON, page 43-. ?, (2001)Under the influence: using natural language in interactives storytelling., , and . IWEC, volume 240 of IFIP Conference Proceedings, page 3-11. Kluwer, (2002)Developing re-usable interactive storytelling technologies., , and . IFIP Congress Topical Sessions, volume 156 of IFIP, page 39-44. Kluwer/Springer, (2004)