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What HCI designers can learn from video game designers.

, , , and . CHI Conference Companion, page 177-178. ACM, (1994)

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Research Methods for Engineers, and . Cambridge University Press, Elektronische Ressource edition, (2014)ABSTRACT Data Mountain: Using Spatial Memory for Document Management, , , , , and . (2005)Data Mountain: Using Spatial Memory for Document Management., , , , , and . ACM Symposium on User Interface Software and Technology, page 153-162. ACM, (1998)ReActor: a system for real-time, reactive animations., , , , , and . CHI Conference Companion, page 39-40. ACM, (1994)The Task Gallery: a 3D window manager., , , , , , , and . CHI, page 494-501. ACM, (2000)Using Ant Colony Optimisation to Construct Meander-Line RFID Antennas, , , , and . Biol. Optim. Methods, volume 210 of Studies in Computational Intelligence, Springer Berlin Heidelberg, (2009)What HCI designers can learn from video game designers., , , and . CHI Conference Companion, page 177-178. ACM, (1994)Surface Electric Field Variations Due to Different Human Postures for Wireless Endoscopy Applications., , , , and . IEEE Trans. Instrum. Meas., (2021)Optimising efficiency and gain of small meander line RFID antennas using ant colony system., , , , and . IEEE Congress on Evolutionary Computation, page 1486-1492. IEEE, (2009)Polarizability of 2D and 3D conducting objects using method of moments, , and . ANZIAM Journal, 54 (SUPPL): C446-C458 (2012)