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What HCI designers can learn from video game designers.

, , , and . CHI Conference Companion, page 177-178. ACM, (1994)

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Research frontiers in virtual reality., , , , , and . SIGGRAPH, page 473-474. ACM, (1994)Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers., and . ACM Comput. Surv., 37 (2): 83-137 (2005)Using visualization to teach novices recursion., , and . ITiCSE, page 109-112. ACM, (2001)The Infocockpit: providing location and place to aid human memory., , , and . PUI, page 2:1-2:4. ACM, (2001)Alice and DIVER: a software architecture for building environments., , , , and . INTERCHI Adjunct Proceedings, page 13-14. ACM, (1993)Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories., and . VL/HCC, page 165-172. IEEE Computer Society, (2006)MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory., , and . Symposium on Designing Interactive Systems, page 303-311. ACM, (2002)The Last Lecture CD. Hyperion Audio, Unabridged edition, (2008)Physically large displays improve performance on spatial tasks., , , and . ACM Trans. Comput. Hum. Interact., 13 (1): 71-99 (2006)Location-based entertainment (panel): the next generation., , , , and . SIGGRAPH Abstracts and Applications, page 212-213. ACM, (1998)