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Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)Cyber sick but still having fun, , and . Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, page 325--326. ACM, (2016)Best poster award 🏆.Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Interactive Agent-Based Biological Cell Simulations for Morphogenesis, and . chapter 9, page 115-124. Kassel University Press, (2019)Immersive Analysis of Crystallographic Diffraction Data., , , and . VRST, page 58:1-58:3. ACM, (2020)A virtual reality simulation for children: Build and create from the perspective of a toy figure., , , , and . VS-GAMES, page 133-136. IEEE Computer Society, (2017)A human-in-the-loop environment for developmental biology, , , and . Artificial Life Conference Proceedings 14, page 475--482. MIT Press, (2017)Interactive, Visual Simulation of a Spatio-Temporal Model of Gas Exchange in the Human Alveolus, , , , , and . Frontiers in Bioinformatics, (2022)Exploring multi-cellular tumor spheroids in virtual reality, , , , , , , and . 14e Journees Canceropole Grand Sud-Ouest (JGSO 2018), page 191. La Grande Motte, France, (November 2018)An evolutionary approach to behavioural morphometrics, , and . Proceedings of the Genetic and Evolutionary Computation Conference Companion, page 83--84. ACM, (2017)