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Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis., , , , , , and . CHI, page 381:1-381:15. ACM, (2023)How Does Explainability Look in Hybrid User Interfaces?, , and . ISMAR-Adjunct, page 251-256. IEEE, (2023)Point Cloud Alignment through Mid-Air Gestures on a Stereoscopic Display., , , , and . CHI Extended Abstracts, page 230:1-230:7. ACM, (2023)Spatiality and Semantics - Towards Understanding Content Placement in Mixed Reality., , , and . CHI Extended Abstracts, page 254:1-254:8. ACM, (2023)Understanding Immersive Environments for Visual Data Analysis.. Dresden University of Technology, Germany, (2024)MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis., , , and . CHI, page 468:1-468:17. ACM, (2021)Who benefits from Visualization Adaptations? Towards a better Understanding of the Influence of Visualization Literacy., , , and . IEEE VIS (Short Papers), page 90-94. IEEE, (2022)ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement., , , and . ISMAR, page 518-527. IEEE, (2022)Fantastic Hybrid User Interfaces and How to Define Them., and . ISMAR-Adjunct, page 247-250. IEEE, (2023)Towards In-situ Authoring of AR Visualizations with Mobile Devices., , and . ISMAR Adjunct, page 324-325. IEEE, (2021)