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Which students benefit most from a flipped classroom approach to language learning?

, , and . Br. J. Educ. Technol., 49 (1): 56-68 (2018)

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Designing online scaffolds for interactive computer simulation., , and . Interact. Learn. Environ., 21 (3): 229-243 (2013)The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and Motivation., , and . J. Educ. Technol. Soc., 18 (2): 237-248 (2015)Cultural diversity in instructional design for technology-based education.. Br. J. Educ. Technol., 38 (6): 1113-1116 (2007)Transforming online professional development: The design and implementation of the project-based learning management system (PBLMs) for in-service teachers.. Br. J. Educ. Technol., 42 (1): 5- (2011)Which students benefit most from a flipped classroom approach to language learning?, , and . Br. J. Educ. Technol., 49 (1): 56-68 (2018)Enhancing middle school students' scientific learning and motivation through agent-based learning., and . J. Comput. Assist. Learn., 31 (5): 481-492 (2015)How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns., , and . J. Educ. Technol. Soc., 21 (2): 164-176 (2018)The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment., , and . Comput. Educ., (2019)The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability., , and . Interact. Learn. Environ., 26 (2): 235-244 (2018)Design Principles for 21st-Century Educational Technology: Connecting Theory and Practice., , , and . Int. J. Inf. Commun. Technol. Educ., 4 (4): 19-30 (2008)