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Design Considerations for Creating AI-based Gameplay.

, , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)

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Encoding Socio-Historical Exegesis as Social Physics Predicates., , and . FDG, page 106:1-106:9. ACM, (2020)Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Prom Week: Designing past the game/story dilemma., , , , , and . FDG, page 94-101. Society for the Advancement of the Science of Digital Games, (2013)Pedagogical Challenges in Social Physics Authoring., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 34-47. Springer, (2021)Bad News: A Game of Death and Communication., , and . CHI Extended Abstracts, page 160-163. ACM, (2016)A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project., , , , , , , , , and . AIIDE, The AAAI Press, (2011)Evaluating Play Trace (Dis)similarity Metrics., , , and . AIIDE, AAAI, (2014)Prom Week: social physics as gameplay., , , , and . FDG, page 319-321. ACM, (2011)Bad News: An Experiment in Computationally Assisted Performance., , , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 108-120. (2016)Evaluating AI-Based Games through Retellings., , , and . AIIDE, page 45-51. AAAI Press, (2019)