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Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing., , , , and . iLRN, page 355-358. IEEE, (2020)Controlled outputs, full data: A privacy-protecting infrastructure for MOOC data., , , , and . Br. J. Educ. Technol., 53 (4): 756-775 (2022)Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game., , , , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 342-355. Springer, (2021)Exploring the Role of Online Peer-Assessment as a Tool of Early Intervention., , and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 635-644. Springer, (2016)Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game., , , , and . AIED (2), volume 12164 of Lecture Notes in Computer Science, page 208-213. Springer, (2020)Online Peer-Assessment Datasets.. CoRR, (2019)Predicting Student Progress from Peer-Assessment Data., , and . EDM, page 270-275. International Educational Data Mining Society (IEDMS), (2016)More confusion and frustration, better learning: The impact of erroneous examples., , , , , , , and . Comput. Educ., (2019)An Online Peer-Assessment Methodology for Improved Student Engagement and Early Intervention.. University of Trento, Italy, (2017)Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?, , , , , , and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 445-457. Springer, (2019)