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Digital Twin Technologies for Immersive Virtual Reality Training Environments.

, , , , , and . WorldCIST (3), volume 801 of Lecture Notes in Networks and Systems, page 33-42. Springer, (2023)

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The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle., , , and . DSAI, page 20-24. ACM, (2016)Virtual reality in training: an experimental study with firefighters., , , , and . Multim. Tools Appl., 79 (9-10): 6227-6245 (2020)Application of the steering law to virtual reality walking navigation interfaces., , , , and . Comput. Graph., (2018)Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario., , , , and . IEEE Trans. Hum. Mach. Syst., 51 (2): 65-74 (2021)Presence and cybersickness in immersive content: Effects of content type, exposure time and gender., , and . Comput. Graph., (2018)Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts., , , , and . CSEDU (1), page 155-162. SCITEPRESS, (2020)Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review., , , , and . IEEE Access, (2021)Correction to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences., , , and . Multim. Tools Appl., 79 (19-20): 14315-14316 (2020)A Comparative Study Between Wired and Wireless Virtual Reality Setups., , , , and . IEEE Access, (2020)ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality., , , , and . J. Imaging, 9 (3): 73 (2023)