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Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans.

, , , , , , and . IEEE Trans. Syst. Man Cybern. Part A, 41 (5): 876-891 (2011)

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Selective inductive powering system for paper computing., , , and . Advances in Computer Entertainment Technology, page 59. ACM, (2011)Food internet communication., , , , and . Advances in Computer Entertainment Technology, page 49-52. ACM, (2010)Media Me: Body and Personal Media Interaction., , , , , , , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 407-410. Springer, (2007)Foodscover: Eliminating food waste in the retail sector through technology., , , and . CW, page 85-92. IEEE, (2021)Flexible, Non-emissive Textile Display., , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 167-171. Springer, (2011)Petimo: enhanced tangible social networking companion for children., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 411-412. ACM, (2009)"Personal Practically Panoramic" Multimodal Interfaces., , , , and . VR, page 322. IEEE Computer Society, (2006)La Petite Fee Cosmo: Learning Data Structures Through Game-Based Learning., , , , , , and . CW, page 207-210. IEEE, (2019)AmbiKraf: A Nonemissive Fabric Display for Fast Changing Textile Animation., , , and . EUC, page 221-228. IEEE Computer Society, (2011)dMarkers: ubiquitous dynamic makers for augmented reality., , , , , and . VRCAI, page 217-224. ACM, (2011)