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Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.

, , , , , and . ISS, page 505-508. ACM, (2016)

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Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables., , , and . ITS, page 479-483. ACM, (2015)Collaboration meets interactive surfaces: walls, tables, tablets, and phones., , and . ITS, page 481-482. ACM, (2013)An Introduction to Collaboration Meets Interactive Spaces., , and . Collaboration Meets Interactive Spaces, Springer, (2016)Second look: combining wearable computing and crowdsourcing to support creative writing., , , , and . NordiCHI, page 959-962. ACM, (2014)Second Look: Combining Interactive Surfaces with Wearable Computing to support Creative Writing., , , , and . ITS, page 323-326. ACM, (2014)CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping., and . EHCI/DS-VIS, volume 3425 of Lecture Notes in Computer Science, page 146-163. Springer, (2004)A UML-Based Tool for Designing User Interfaces., and . UML Satellite Activities, volume 3297 of Lecture Notes in Computer Science, page 273-276. Springer, (2004)Exploring the creative process in a brainstorming session to develop a web-based system for idea selection., , , and . Creativity & Cognition, page 553-557. ACM, (2022)Game ON! a Gamified Approach to Household Food Waste Reduction., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 139-149. Springer, (2023)Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies., , and . ArtsIT, volume 479 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 563-575. Springer, (2022)