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Teaching Responsible Conduct of Research Through an Interactive Storytelling Game.

, , , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)

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Teaching Responsible Conduct of Research Through an Interactive Storytelling Game., , , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)Narrative Instruments: AI-Based Playable Media for Storytelling. University of California, Santa Cruz, USA, (2022)Winnow: A Domain-Specific Language for Incremental Story Sifting., , and . AIIDE, page 156-163. AAAI Press, (2021)Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game., , , and . FDG, page 13:1-13:4. ACM, (2020)Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical., , , , and . Frontiers Virtual Real., (2022)Reflective Creators., and . ICCC, page 309-318. Association for Computational Creativity (ACC), (2021)A Genre-Specific Game Description Language for Game Boy RPGs., , , , and . CoG, page 1-8. IEEE, (2021)Opportunities for Approachable Game Development via Program Synthesis., and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling., , , and . AIIDE, page 120-128. AAAI Press, (2022)A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument., , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 91-97. Springer, (2022)