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Teaching Responsible Conduct of Research Through an Interactive Storytelling Game.

, , , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)

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Automated pictographic illustration of discharge instructions with Glyph: impact on patient recall and satisfaction., , , , , , and . J. Am. Medical Informatics Assoc., 23 (6): 1136-1142 (2016)Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research., , , , , , , and . FDG, page 78:1-78:12. ACM, (2020)Personalized Shared Decision Making Model Support via Summary Statistics and Patient Stories., , and . AMIA, AMIA, (2013)Exploring the Use of Large Clinical Data to Inform Patients for Shared Decision Making., , and . MedInfo, volume 192 of Studies in Health Technology and Informatics, page 851-855. IOS Press, (2013)Recall of Computer-Illustrated Patient Instructions: An Evaluation of the GLYPH System., , , , and . AMIA, AMIA, (2013)Automatically Enhancing Discharge Instructions with Pictographs to Improve Patient Recall and Satisfaction., , , , , , and . AMIA, AMIA, (2014)Not So Familiar Quotations: Content of Quoted Strings in Clinic Notes., , and . AMIA, AMIA, (2012)Discharge Instructions: What Do Patients Remember?, and . AMIA, AMIA, (2015)Improving Discharge Instructions: Perspectives from Providers and Patients., , , , and . AMIA, AMIA, (2013)An Evolving Ecosystem for Natural Language Processing in Department of Veterans Affairs., , , , , , , , , and 1 other author(s). J. Medical Systems, 41 (2): 32:1-32:9 (2017)