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Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality.

, , , , and . VR, page 28-37. IEEE, (2019)

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Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR., , , , and . SUI, page 13:1-13:11. ACM, (2021)A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality., , , and . ACM Trans. Appl. Percept., 17 (4): 15:1-15:20 (2020)The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments., , , , , , , , and . VR, page 3-10. IEEE Computer Society, (2015)Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality., , , , and . VR, page 28-37. IEEE, (2019)Effects of simulated augmented reality cueing in a virtual navigation task., , , , , and . Frontiers Virtual Real., (2022)An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR., and . ACM Trans. Appl. Percept., 18 (4): 20:1-20:16 (2021)Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination., , , and . VR, page 515-516. IEEE Computer Society, (2018)