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F-Glove: A glove with force-audio sensory substitution system for diabetic patients.

, , , , and . HAVE, page 34-38. IEEE, (2013)

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Towards context-sensitive collaborative media recommender system., , , , and . Multim. Tools Appl., 74 (24): 11399-11428 (2015)Relapse Detection in Patients with Psychotic Disorders Using Unsupervised Learning on Smartwatch Signals., , , and . ICASSP, page 1-2. IEEE, (2023)The HTML5 Haptics Plugin., , and . HAVE, page 130-133. IEEE, (2012)Mobile phone short message tacton notification based on mood and urgency., , and . HAVE, page 76-81. IEEE, (2014)Datacenter Traffic Shaping for Delay Reduction in Cloud Gaming., , and . ISM, page 569-574. IEEE Computer Society, (2016)Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-Being., , , and . ICME Workshops, page 489-494. IEEE Computer Society, (2012)Game-aware bandwidth allocation for home gateways., , and . NetGames, page 37-39. IEEE, (2017)A Framework of Reconfigurable Transducer Nodes for Smart Home Environments., , , and . IEEE Embed. Syst. Lett., 7 (3): 81-84 (2015)U-biofeedback: a multimedia-based reference model for ubiquitous biofeedback systems., , and . Multim. Tools Appl., 72 (3): 3143-3168 (2014)SDN-enabled Game-Aware Network Management for Residential Gateways., , and . ISM, page 330-333. IEEE Computer Society, (2017)