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Evaluating a 3-D virtual talking head on pronunciation learning., , , и . Int. J. Hum. Comput. Stud., (2018)Negative Emotion, Positive Performance? A Glimpse into Emotional Influences on Moving Target Selection., , , , , и . CHI Extended Abstracts, стр. 1-8. ACM, (2020)Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters., , , , , и . VR, стр. 429-438. IEEE, (2024)Detecting challenge from physiological signals: A primary study with a typical game scenario., , , , , и . CHI Extended Abstracts, стр. 424:1-424:7. ACM, (2022)ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures., , , , , , , , и . CHI, стр. 587:1-587:29. ACM, (2023)Modeling a target-selection motion by leveraging an optimal feedback control mechanism., , , , и . Sci. China Inf. Sci., 61 (4): 044101:1-044101:3 (2018)Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance., , , , и . Int. J. Hum. Comput. Interact., 36 (16): 1487-1502 (2020)Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters., , , , , , и . CoRR, (2024)DailyConnect: A Mobile Aid that Assists the Understanding of Situation-based Emotions for Children with ASDs., , , , и . CHI Extended Abstracts, стр. 212:1-212:6. ACM, (2021)Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games., , , , , , и . CHI Extended Abstracts, ACM, (2019)