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Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling.

, , , and . IEEE Trans. Vis. Comput. Graph., 27 (1): 216-227 (2021)

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Simulating interactions of avatars in high dimensional state space., , and . SI3D, page 131-138. ACM, (2008)Foreword to the Special Section on Motion in Games 2016., , and . Comput. Graph., (2017)Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning., , , and . VISIGRAPP (1: GRAPP), page 179-190. SCITEPRESS, (2020)Experience-based rule base generation and adaptation for fuzzy interpolation., , , , and . FUZZ-IEEE, page 102-109. IEEE, (2016)An interactive human morphing system with self-occlusion enhancement., , and . MIG, page 197. ACM, (2016)Multiclass-SGCN: Sparse Graph-Based Trajectory Prediction with Agent Class Embedding., , and . ICIP, page 2346-2350. IEEE, (2022)Human-centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO., , , and . ICHMS, page 1-6. IEEE, (2021)Real-time physical modelling of character movements with microsoft kinect., and . VRST, page 17-24. ACM, (2012)Physically-Based Character Control in Low Dimensional Space., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 23-34. Springer, (2010)Image editing-based data augmentation for illumination-insensitive background subtraction., , , and . J. Enterp. Inf. Manag., 36 (3): 818-838 (2023)