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Image editing-based data augmentation for illumination-insensitive background subtraction.

, , , and . J. Enterp. Inf. Manag., 36 (3): 818-838 (2023)

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Emotion Transfer for 3D Hand Motion using StarGAN., , and . CGVC, page 19-26. Eurographics Association, (2020)Interaction-Based Human Activity Comparison., , , and . IEEE Trans. Vis. Comput. Graph., 26 (8): 2620-2633 (2020)A finite state machine based on topology coordinates for wrestling games., and . Comput. Animat. Virtual Worlds, 22 (5): 435-443 (2011)Animating reactive motion using momentum-based inverse kinematics., , and . Comput. Animat. Virtual Worlds, 16 (3-4): 213-223 (2005)Pose-based Tremor Type and Level Analysis for Parkinson's Disease from Video., , , , and . CoRR, (2023)Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition., , , and . CoRR, (2023)Establishing Pose Based Features Using Histograms for the Detection of Abnormal Infant Movements., , , and . EMBC, page 5469-5472. IEEE, (2019)A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition., , , and . ICPR, page 2771-2778. IEEE, (2020)Unsupervised abnormal behaviour detection with overhead crowd video., , , and . SKIMA, page 1-6. IEEE, (2017)Modeling spatial relations of human body parts for indexing and retrieving close character interactions., , , and . VRST, page 187-190. ACM, (2015)