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Transforming the educational settings: innovative designs and applications of learning technologies and learning environments.

, , , and . Interact. Learn. Environ., 23 (2): 127-129 (2015)

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Impacts of a Mobile Childbirth Educational Game on Learning Achievement, Self-Efficacy and Postnatal Depression for Puerperal Women., and . IIAI-AAI, page 350-353. IEEE, (2018)Effects of Web Issue-Quest Approaches with Different Prompting Strategies on Students' Learning Performance in a Natural Science Course., , , and . IIAI-AAI, page 300-305. IEEE, (2018)A scoping review of research on digital game-based language learning., , , , and . Comput. Educ., (2018)A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances., , , , and . Int. J. Distance Educ. Technol., 15 (1): 1-14 (2017)Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan., , and . IJMLO, 11 (2): 87-107 (2017)Effects of Integrating a Personalization Mechanism into the Flipped Learning Approach on Students' Learning Achievement and Behaviors., and . IIAI-AAI, page 278-281. IEEE, (2019)A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan., , , , and . Int. J. Mob. Learn. Organisation, 17 (3): 342-367 (2023)An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students' learning achievements., and . Interact. Learn. Environ., 27 (3): 410-425 (2019)Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach., , , and . Comput. Educ., (2023)A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment., , , and . Comput. Educ., 57 (1): 1368-1377 (2011)