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The effects of physical and virtual manipulatives on learning basic concepts in electronics.

, , and . CHI Extended Abstracts, page 2263-2268. ACM, (2014)

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domino: mobile phones as accessible microcontrollers., , , and . IDC, page 505-508. ACM, (2018)Inside out: teaching empathy and social-emotional skills., , , and . IDC, page 525-528. ACM, (2018)Testudinata: a tangible interface for exploring functional programming., , , and . IDC, page 493-496. ACM, (2018)Toward a sustainable model for maker education in public education: Teachers as co-designers in an implementation of educational makerspaces., , and . FabLearn, page 46-53. ACM, (2020)Reimagining Systems for Learning Hands-on Creative and Maker Skills., , , , , , , , and . CHI Extended Abstracts, page 94:1-94:7. ACM, (2022)How Broad is Computational Thinking? A Longitudinal Study of Practices Shaping Learning in Computer Science., and . ICLS, International Society of the Learning Sciences, (2018)An Eye For Detail: Techniques For Using Eye Tracker Data to Explore Learning in Computer-Mediated Environments., and . ICLS, International Society of the Learning Sciences, (2012)Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment., , , , , , , , , and 24 other author(s). ICLS, International Society of the Learning Sciences, (2020)Complex systems and learning: empirical research, issues, and "seeing" scientific knowledge with new eyes., , , , , , , and . ICLS (3), page 266-273. International Society of the Learning Sciences, (2008)Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition., and . EDM, page 320-323. International Educational Data Mining Society (IEDMS), (2014)