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Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces., , , , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 128-140. Springer, (2018)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , and . TEEM, page 716-722. ACM, (2018)Virtual interactive innovations applied for digital urban transformations. Mixed approach., , , and . Future Gener. Comput. Syst., (2019)Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education., , , , , , , and . Sensors, 21 (9): 3102 (2021)Innovation in Urban Design Education., , , , , , and . TEEM, page 729-736. ACM, (2018)Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles., , , , , , and . Expert Syst. J. Knowl. Eng., (2020)Urban data and urban design: A data mining approach to architecture education., , , , , and . Telematics Informatics, 35 (4): 1039-1052 (2018)Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience., , , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 22-33. Springer, (2017)Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models., , , , and . Comput. Hum. Behav., (2014)Bipolar Laddering Assessments Applied to Urban Acoustics Education., , , , and . WorldCIST (3), volume 747 of Advances in Intelligent Systems and Computing, page 287-297. Springer, (2018)