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Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation.

, , , , and . CHI Extended Abstracts, page 507:1-507:8. ACM, (2024)

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Improving the Debate: Interface Elements that Enhance Civility and Relevance in Online News Comments., , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 433-450. Springer, (2021)Grasping the Future: Identifying Potential Applications for Mid-Air Haptics in the Home., , and . CHI Extended Abstracts, ACM, (2019)Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms., , , , and . DIONE, volume 378 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 3-25. Springer, (2021)Discriminating Between Intensities and Velocities of Mid-Air Haptic Patterns., , and . EuroHaptics, volume 12272 of Lecture Notes in Computer Science, page 78-86. Springer, (2020)Exploring Tangible Algorithmic Imaginaries in Movie Recommendations., , , , and . TEI, page 12:1-12:12. ACM, (2021)Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation., , , , and . CHI Extended Abstracts, page 507:1-507:8. ACM, (2024)User-Defined Mid-Air Haptic Sensations for Interacting with an AR Menu Environment., and . EuroHaptics, volume 12272 of Lecture Notes in Computer Science, page 25-32. Springer, (2020)"I Really Don't Know What 'Thumbs Up' Means": Algorithmic Experience in Movie Recommender Algorithms., , , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 521-541. Springer, (2019)Foregrounding Algorithms: Preparing Users for Co-design with Sensitizing Activities., , , and . NordiCHI, page 95:1-95:7. ACM, (2020)Investigating new user experience challenges in iTV: mobility & sociability., , , and . CHI Extended Abstracts, page 1659-1662. ACM, (2006)