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Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment.

, , , and . AHs, page 141-151. ACM, (2021)

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Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy., , and . PhyCS, page 164-171. SciTePress, (2015)Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User., , , , , , , and . AHs, page 121-130. ACM, (2022)Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 9-10. ACM, (2019)Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm., , , , , , , and . VR, page 1175-1176. IEEE, (2019)Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression., , , , , and . VR, page 1209-1210. IEEE, (2019)MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception., , , , , and . Frontiers Comput. Sci., (2022)Deep weathering effects., , , and . Comput. Graph., (May 2023)Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User., , , , , , , and . SIGGRAPH ASIA Emerging Technologies, page 12:1-12:2. ACM, (2021)Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation., , and . SIGGRAPH Asia XR, page 4:1-4:2. ACM, (2022)Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study., , , , , and . VISIGRAPP (1: GRAPP), page 306-313. SciTePress, (2016)