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Towards Automatically Extracting Story Graphs from Natural Language Stories., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation., , and . AIIDE, page 122-128. AAAI Press, (2017)Towards End-to-End Natural Language Story Generation Systems., , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Game-Tree Search over High-Level Game States in RTS Games., and . AIIDE, AAAI, (2014)Toward Character Role Assignment for Natural Language Stories., , and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Tracing Player Knowledge in a Parallel Programming Educational Game., , , , , and . AIIDE, page 173-179. AAAI Press, (2018)A Hierarchical MdMC Approach to 2D Video Game Map Generation., and . AIIDE, page 205-211. AAAI Press, (2015)Measuring Similarity in Description Logics Using Refinement Operators., , , and . ICCBR, volume 6880 of Lecture Notes in Computer Science, page 289-303. Springer, (2011)LongT5: Efficient Text-To-Text Transformer for Long Sequences., , , , , , and . NAACL-HLT (Findings), page 724-736. Association for Computational Linguistics, (2022)Contextual Combinatorial Bandits in Real-Time Strategy Games., and . CoG, page 1-9. IEEE, (2021)