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Automatic Test Data Generation for a Given Set of Applications Using Recurrent Neural Networks., , and . ICSOFT (Selected Papers), volume 1077 of Communications in Computer and Information Science, page 307-326. Springer, (2018)Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms., and . ICECCS, page 170-179. IEEE, (2019)Task Distribution and Human Resource Management Using Reinforcement Learning., , and . ASE Workshops, page 96-101. IEEE, (2021)Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation., , and . VEHITS, page 69-79. SCITEPRESS, (2022)Automated game testing using computer vision methods., , and . ASE Workshops, page 65-72. IEEE, (2021)Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning., , and . ICSOFT, page 425-432. SCITEPRESS, (2022)RiverGame - a game testing tool using artificial intelligence., , and . ICST, page 422-432. IEEE, (2022)Optimizing decision making in concolic execution using reinforcement learning., , and . ICST Workshops, page 52-61. IEEE, (2020)Pedestrian motion in simulation applications using deep learning., and . GAS@ICSE, page 1-8. ACM, (2022)Using Deep Reinforcement Learning to Build Intelligent Tutoring Systems., , and . ICSOFT, page 288-298. SCITEPRESS, (2022)