Author of the publication

Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.

. ICIDS, volume 10045 of Lecture Notes in Computer Science, page 97-107. (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Diving into the multiplicity: Liberating your design process from a convention-centered approach., , and . VR, page 429-430. IEEE Computer Society, (2017)Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.. ICIDS, volume 11869 of Lecture Notes in Computer Science, page 47-60. Springer, (2019)Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater.. ICIDS, volume 11318 of Lecture Notes in Computer Science, page 369-382. Springer, (2018)When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design., and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 427-440. Springer, (2022)The Digital Alchemist: A Mixed Reality Exploration of Jonson's Alchemist as Site-Specific Theatre., and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)VR and Media of Attraction: Design Lessons from History.. VR Developer Gems, A K Peters/CRC Press, (2019)Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.. ICIDS, volume 10045 of Lecture Notes in Computer Science, page 97-107. (2016)MRx as a performative and theatrical stage.. Digit. Creativity, 26 (3-4): 193-206 (2015)MRX: an interdisciplinary framework for mixed reality experience design and criticism., , , and . Digit. Creativity, 26 (3-4): 175-181 (2015)Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments., , and . FDG, page 108:1-108:6. ACM, (2020)