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Beyond gaming: programming the PLAYSTATION®3 cell architecture for cost-effective parallel processing.

. CODES+ISSS, page 1. ACM, (2007)

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Liquid Metal: Object-Oriented Programming Across the Hardware/Software Boundary., , , and . ECOOP, volume 5142 of Lecture Notes in Computer Science, page 76-103. Springer, (2008)The Liquid Metal IP bridge., , , and . ASP-DAC, page 313-319. IEEE, (2013)The Liquid Metal Blokus Duo Design., , , , , , and . FPT, page 490-493. IEEE, (2013)FPGA-based combined architecture for stream categorization and intrusion detection., , and . MEMOCODE, page 77-80. IEEE Computer Society, (2010)Data remapping for design space optimization of embedded memory systems., and . ACM Trans. Embed. Comput. Syst., 2 (2): 186-218 (2003)Beyond gaming: programming the PLAYSTATION®3 cell architecture for cost-effective parallel processing.. CODES+ISSS, page 1. ACM, (2007)Trimaran: An Infrastructure for Research in Instruction-Level Parallelism., , , , , and . LCPC, volume 3602 of Lecture Notes in Computer Science, page 32-41. Springer, (2004)PD-XML: extensible markup language for processor description., , , , , and . FPT, page 437-440. IEEE, (2002)A compiler and runtime for heterogeneous computing., , , , , , and . DAC, page 271-276. ACM, (2012)The Shape of Things to Run - Compiling Complex Stream Graphs to Reconfigurable Hardware in Lime., , , , and . ECOOP, volume 7920 of Lecture Notes in Computer Science, page 679-706. Springer, (2013)