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Combining heuristic and landmark search for path planning., and . Future Play, page 9-16. ACM, (2008)Image-guided fracture.. Graphics Interface, page 219-226. Canadian Human-Computer Communications Society, (2005)Chronologically nonlinear techniques in traditional media and games., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Artistic tessellations by growing curves., and . NPAR, page 125-134. ACM, (2011)Texture-preserving abstraction.. NPAR@Expressive, page 75-82. ACM, (2012)Stipple Placement using Distance in a Weighted Graph.. CAe, page 45-52. Eurographics Association, (2007)Detail and color enhancement in photo stylization., and . CAe@Expressive, page 5:1-5:11. ACM, (2017)One-click lattice extraction from near-regular texture., and . GRAPHITE, page 265-268. ACM, (2005)Modeling dendritic shapes - using path planning., and . GRAPP (GM/R), page 29-36. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Mixed Initiative Interactive Edge Detection., , , and . Graphics Interface, page 177-184. (2003)