Author of the publication

Using scalable game design to teach computer science from middle school to graduate school.

, , and . ITiCSE, page 224-228. ACM, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Making educational games that work in the classroom: A new approach for integrating STEM simulations., , and . IGIC, page 228-235. IEEE, (2013)Launching Swiss Computer Science Education Week., , , , and . WiPSCE, page 11-16. ACM, (2015)Retention of Flow: Evaluating a Computer Science Education Week Activity., , , , and . SIGCSE, page 633-638. ACM, (2016)Employing Retention of Flow to Improve Online Tutorials., and . SIGCSE, page 63-68. ACM, (2017)Principles of Computational Thinking Tools., , and . Emerging Research, Practice, and Policy on Computational Thinking, Springer, (2017)Visualizing Student Game Design Project Similarities., and . Diagrams, volume 6170 of Lecture Notes in Computer Science, page 285-287. Springer, (2010)Drops and Kinks: Modeling the Retention of Flow for Hour of Code Style Tutorials., and . WiPSCE, page 76-79. ACM, (2016)Piloting Computer Science Education Week in Mexico., , , , , , , and . SIGCSE, page 431-436. ACM, (2016)Explicative programming., and . Commun. ACM, 64 (11): 30-33 (2021)Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation., , , , , , , , , and 2 other author(s). ACM Trans. Comput. Educ., 15 (2): 11:1-11:31 (2015)