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Pathways & paws(es): engaging human-animal partnerships for community building and slow cities.

, , and . OZCHI, page 184-188. ACM, (2018)

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Designing spatial story-telling software., and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 153-160. ACM, (2009)Designing for Naturally Engaging Experiences., , , , and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 961-962. Springer, (2009)Making there: methods to uncover egocentric experience in a dialogic of natural places., and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 229-236. ACM, (2006)Pathways & paws(es): engaging human-animal partnerships for community building and slow cities., , and . OZCHI, page 184-188. ACM, (2018)Rural encounters: cultural translations through video., , , and . OZCHI, volume 287 of ACM International Conference Proceeding Series, page 148-155. ACM, (2008)Performing design analysis: game design creativity and the theatre of the impressed., , and . IE, page 3. ACM, (2012)Beyond destinations: exploring tourist technology design spaces through local-tourist interactions., and . Digit. Creativity, 23 (3-4): 204-224 (2012)The W3C Data Catalog Vocabulary, Version 2: Rationale, Design Principles, and Uptake., , , , , and . CoRR, (2023)Pursuing genius loci: interaction design and natural places., and . Pers. Ubiquitous Comput., 14 (1): 15-30 (2010)System floorplanning optimization., , and . ICEAC, page 1-6. IEEE, (2012)