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Pathways & paws(es): engaging human-animal partnerships for community building and slow cities.

, , and . OZCHI, page 184-188. ACM, (2018)

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Follow the vibes: A comparison between two tactile displays in a navigation task in the field., , , , , , and . PsychNology Journal, 14 (1): 61-79 (2016)Natural user interfaces: the prospect and challenge of touch and gestural computing., , , and . CHI Extended Abstracts, page 4453-4456. ACM, (2010)Worlds of information: designing for engagement at a public multi-touch display., , , , , , and . CHI, page 2267-2276. ACM, (2010)Pathways & paws(es): engaging human-animal partnerships for community building and slow cities., , and . OZCHI, page 184-188. ACM, (2018)A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities., , , and . Interacción, page 10:1-10:4. ACM, (2014)Bodily Explorations in Space: Social Experience of a Multimodal Art Installation., , , , , , and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 62-75. Springer, (2009)Designing for Mixed Reality Urban Exploration., , , , , , , , , and . IxD&A, (2021)Collaborative use of mobile augmented reality with paper maps., , , , , , , and . Comput. Graph., 35 (4): 789-799 (2011)Multitouch and surface computing., , , , , and . CHI Extended Abstracts, page 4767-4770. ACM, (2009)Animal computer interaction (ACI) & designing for animal interaction (AXD)., , , , and . OZCHI, page 656-657. ACM, (2017)