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Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase., , , , , и . J. Syst. Softw., 84 (11): 1989-2004 (2011)NETCS: A New Simulator of Population Protocols and Network Constructors., , , и . CoRR, (2015)Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks., , , , , , и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 453. ACM, (2009)ROTA: An Archipelago-Wide Area Network for High Speed Communication to Ships., , , , , , , , , и 1 other автор(ы). Panhellenic Conference on Informatics, стр. 271-275. IEEE Computer Society, (2012)Making P-Space Smart: Integrating IoT Technologies in a Multi-office Environment., , , , , , , , , и 4 other автор(ы). MOBILWARE, том 65 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 31-44. Springer, (2012)Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets., , , , , , и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 174-181. ACM, (2009)The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game, , , , , и . CoRR, (2010)Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies., , , , и . Intelligent Environments, стр. 165-172. IEEE, (2013)Using wireless sensor networks to develop pervasive multi-player games., , , , , и . SenSys, стр. 375-376. ACM, (2008)Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games., , , , , и . SPAA, стр. 76-78. ACM, (2010)