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Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment., , , , , , , and . J. Media Psychol. Theor. Methods Appl., (2019)You are who you hang out with: agents with dynamic identity., and . AAMAS, page 1337-1338. IFAAMAS, (2013)Dynamic Identity Model for Agents., and . MABS, volume 8235 of Lecture Notes in Computer Science, page 37-52. Springer, (2013)The role of social identity, rationality and anticipation in believable agents., , , , , , , and . AAMAS, page 1175-1176. IFAAMAS, (2012)"I'm happy if you are happy.": a model for emotional contagion in game characters., , , , and . Advances in Computer Entertainment Technology, page 2. ACM, (2011)When "I" Becomes "We": Modelling Dynamic Identity on Autonomous Agents., , , , and . J. Artif. Soc. Soc. Simul., (2023)A Generic Emotional Contagion Computational Model., , , , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 256-266. Springer, (2011)A Serious Game Based on a Public Goods Experiment., , , , , , , and . SocialCom, page 774-781. IEEE Computer Society, (2013)A Game Prototype with Emotional Contagion., , , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 315-316. Springer, (2011)One for all, all for one: Agents with social identities., , and . CogSci, cognitivesciencesociety.org, (2013)