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Real-Life Project-Based Learning in Introductory Programming: a Game for Cancer Prevention.

, , , , and . TALE, page 1-6. IEEE, (2023)

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Non-Invasive Challenge Response Authentication for Voice Transactions with Smart Home Behavior., and . Sensors, 20 (22): 6563 (2020)Real-Life Project-Based Learning in Introductory Programming: a Game for Cancer Prevention., , , , and . TALE, page 1-6. IEEE, (2023)OKIoT: Trade off analysis of smart speaker architecture on open knowledge IoT project., , and . Internet Things, (2020)Teaching Digital Electronics during the COVID-19 Pandemic via a Remote Lab., , , , , , and . Sensors, 22 (18): 6944 (2022)Hands-Free Authentication for Virtual Assistants with Trusted IoT Device and Machine Learning., and . Sensors, 22 (4): 1325 (2022)Improving IoT Module Testability with Test-Driven Development and Machine Learning., , , , , , and . FiCloud, page 406-412. IEEE, (2021)Using PBL and Agile to Teach Artificial Intelligence to Undergraduate Computing Students., , and . IEEE Access, (2023)HomeLab: Levando o Laboratório até a Residência do Aluno., , , and . Revista Brasileira de Informática na Educ., (2023)A TDD Framework for Automated Monitoring in Internet of Things with Machine Learning., , , , , , , , and . Sensors, 22 (23): 9498 (2022)OKIoT Open Knowledge IoT Project: Smart Home Case Studies of Short-term Course and Software Residency Capstone Project., , , and . IoTBDS, page 235-242. SCITEPRESS, (2020)