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Real-Life Project-Based Learning in Introductory Programming: a Game for Cancer Prevention.

, , , , and . TALE, page 1-6. IEEE, (2023)

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Socio-Technical Factors in Electronic Software Biddings., , and . J. Theor. Appl. Electron. Commer. Res., 14 (3): 34-60 (2019)Transparent microstrip antennas for CubeSat applications., , , , , and . WiSEE, page 1-4. IEEE, (2013)Real-Life Project-Based Learning in Introductory Programming: a Game for Cancer Prevention., , , , and . TALE, page 1-6. IEEE, (2023)Adaptive-surrogate based on a neuro-fuzzy network and granular computing., , and . GECCO, page 761-768. ACM, (2014)Image Annotation as Text-Image Matching: Challenge Design and Results., , , , , , , , , and 4 other author(s). Computación y Sistemas, (2019)Towards the automated generation of term-weighting schemes for text categorization., , , , and . GECCO (Companion), page 1459-1460. ACM, (2014)Protocol Conversion Approach to Include Devices with Administration Restriction on a Framework of Reference of Management Network., , and . WEA, volume 742 of Communications in Computer and Information Science, page 72-83. Springer, (2017)Continuous-time mean variance portfolio with transaction costs: a proximal approach involving time penalization., , and . Int. J. Gen. Syst., 48 (2): 91-111 (2019)DCT-Compressive sampling applied to speech signals., and . CONIELECOMP, page 55-59. IEEE Computer Society, (2011)Continuous-time reinforcement learning approach for portfolio management with time penalization., , and . Expert Syst. Appl., (2019)