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Designing Gamified Applications that Make Safe Driving More Engaging., , , and . CHI, page 2826-2839. ACM, (2017)Computer Games With Intelligence., and . FUZZ-IEEE, page 1355-1358. IEEE, (2001)Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience., , , , and . Comput. Hum. Behav., (2017)Visual Analytics for Large-Scale Bioinformatic Data Sets., , , , and . OZCHI, page 603-607. ACM, (2015)Characterizing the Variability of the Structure Parameter in the PROSPECT Leaf Optical Properties Model., , and . Remote. Sens., 11 (10): 1236 (2019)The inherent appeal of physically controlled peripherals., , , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 371-378. Kluwer, (2002)Videogames: Dispelling myths and tabloid headlines that videogames are bad., , , , and . BCS HCI, British Computer Society, (2014)Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams., , , , and . Inf. Syst., (2017)B-theory old and new: on ontological commitment.. Synthese, 190 (17): 3953-3970 (2013)Proper function and defeating experiences.. Synthese, 182 (3): 433-447 (2011)