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PedVR: simulating gaze-based interactions between a real user and virtual crowds., , , , and . VRST, page 91-100. ACM, (2016)VV-Net: Voxel VAE Net with Group Convolutions for Point Cloud Segmentation., , , and . CoRR, (2018)TraPHic: Trajectory Prediction in Dense and Heterogeneous Traffic Using Weighted Interactions., , , and . CoRR, (2018)Interactive 3D distance field computation using linear factorization., , , and . SI3D, page 117-124. ACM, (2006)Tracing Analytic Ray Curves for Light and Sound Propagation in Non-Linear Media., , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2493-2506 (2016)Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs., , , , and . IEEE Trans. Vis. Comput. Graph., 14 (3): 526-538 (2008)Source and Listener Directivity for Interactive Wave-Based Sound Propagation., , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 495-503 (2014)Incremental Algorithms for Collision Detection Between Polygonal Models., , and . IEEE Trans. Vis. Comput. Graph., 3 (1): 51-64 (1997)Interactive sound propagation using compact acoustic transfer operators., , , and . ACM Trans. Graph., 31 (1): 7:1-7:12 (2012)Logarithmic perspective shadow maps., , , , and . ACM Trans. Graph., 27 (4): 106:1-106:32 (2008)