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Cartoonish sketch-based face editing in videos using identity deformation transfer., , , , , , and . Comput. Graph., (2019)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)ACCLMesh: curvature-based navigation mesh generation., , and . Comput. Animat. Virtual Worlds, 27 (3-4): 195-204 (2016)HID: Hierarchical Multiscale Representation Learning for Information Diffusion., , , , , and . IJCAI, page 3385-3391. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..Characterizing and optimizing game level difficulty., , , and . MIG, page 153-160. ACM, (2014)Domain Authoring Assistant for Intelligent Virtual Agents., , , and . CoRR, (2019)Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis., , , and . Comput. Animat. Virtual Worlds, (2022)Cognitive Path Planning With Spatial Memory Distortion., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (8): 3535-3549 (August 2023)Gamification of Crowd-Driven Environment Design., , , , , , and . IEEE Computer Graphics and Applications, 41 (4): 107-117 (2021)An Information-Theoretic Approach for Estimating Scenario Generalization in Crowd Motion Prediction., , , , , , and . CoRR, (2022)