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Deformation, parameterization and analysis of a single locomotion cycle., , , and . MIG, page 182. ACM, (2014)Rapid avatar capture and simulation using commodity depth sensors., , , , , and . SIGGRAPH Talks, page 16:1. ACM, (2014)Fast, automatic character animation pipelines., , , and . Comput. Animat. Virtual Worlds, 25 (1): 3-16 (2014)The Case for Physics Visualization in an Animator's Toolset., and . GRAPP/IVAPP, page 247-253. SciTePress, (2013)Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game., , , , , and . CHI, page 485. ACM, (2018)Blendshapes from commodity RGB-D sensors., , , , , , , , and . SIGGRAPH Talks, page 33:1. ACM, (2015)Smart Mobile Virtual Characters: Video Characters vs. Animated Characters., , , and . HAI, page 371-374. ACM, (2016)Mobile personal healthcare mediated by virtual humans., , , , , and . IUI Companion, page 21-24. ACM, (2014)A Practical and Configurable Lip Sync Method for Games., , , and . MIG, page 131-140. ACM, (2013)An example-based motion synthesis technique for locomotion and object manipulation., , and . I3D, page 95-102. ACM, (2012)