Author of the publication

Fast Light-map Computation with Virtual Polygon Lights

, , , , and . Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, page 87--94. New York, NY, USA, ACM, (2013)
DOI: 10.1145/2448196.2448210

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Fast Light-map Computation with Virtual Polygon Lights, , , , and . Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, page 87--94. New York, NY, USA, ACM, (2013)The ocean and water pipeline of Disney's Moana., , , , and . SIGGRAPH Talks, page 29:1-29:2. ACM, (2017)GeigerCam: measuring radioactivity with webcams., , , , and . SIGGRAPH Posters, page 40. ACM, (2012)Efficient irradiance normal mapping., and . SI3D, page 189-195. ACM, (2010)Efficient Spherical Harmonics Lighting with the Preetham Skylight Model., , and . Eurographics (Short Papers), page 119-122. Eurographics Association, (2008)Production volume rendering: SIGGRAPH 2017 course., , , and . SIGGRAPH Courses, page 2:1-2:79. ACM, (2017)Physically Based Real-Time Translucency for Leaves., , and . Rendering Techniques, page 253-263. Eurographics Association, (2007)Fast light-map computation with virtual polygon lights., , , , and . I3D, page 87-94. ACM, (2013)Level-of-detail and streaming optimized irradiance normal mapping.. SI3D, page 208. ACM, (2011)Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering., , , , and . EGSR (EI&I), page 91-96. Eurographics Association, (2016)