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It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems.

, , and . AMCIS, Association for Information Systems, (2021)

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How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems, , , and . AIS Transactions on Human-Computer Interaction (THCI), 14 (4): 548-577 (2022)It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems., , and . AMCIS, Association for Information Systems, (2021)More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems., , , and . ICIS, Association for Information Systems, (2017)Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation, , and . International Conference on Information Systems (ICIS), San Francisco, California, USA, (2018)How to Gamify Information Systems - Adapting Gamification to Individual Preferences., and . ECIS, page Research-in-Progress Paper 20. (2016)A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning., and . Wirtschaftsinformatik, AISeL, (2021)Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach., , , , and . HICSS, page 1-10. ScholarSpace, (2020)Technology-based Learning Services for Transferable Skills - A Systematic Literature Review., , and . AMCIS, Association for Information Systems, (2024)Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können, , , , , and . HMD Praxis der Wirtschaftsinformatik, 58 (6): 1483–1503 (2021)Overcoming Challenges to Enable the Potential of Metaverse Platforms, and . AIS Transactions on Human-Computer Interaction (THCI), 15 (1): 1-21 (2023)