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Agile Embedded System Development versus European Space Standards.

, , , , and . Int. J. Inf. Syst. Soc. Chang., 8 (1): 1-23 (2017)

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How Simulation Training Can Benefit from Virtual Reality Extensions? Case: A Virtual Reality Extension to a Simulated Ship Bridge for Emergency Steering Training., , and . AHFE (17), volume 275 of Lecture Notes in Networks and Systems, page 149-156. Springer, (2021)Fault Tolerance Analysis of NoC Architectures., , and . ISCAS, page 361-364. IEEE, (2007)Analysis of Status Data Update in Dynamically Clustered Network-on-chip Monitoring., , , and . PECCS, page 493-497. SciTePress, (2011)An approach for analysing and improving fault tolerance in radio architectures., , , , and . ISCAS, IEEE, (2006)Fault-tolerant Routing Approach for Reconfigurable Networks-on-Chip., , , and . SoC, page 1-4. IEEE, (2006)Can embedded space system development benefit from agile practices?, , , , and . EURASIP J. Embed. Syst., (2017)A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality., , , and . HICSS, page 1-10. ScholarSpace, (2022)B2C business models for museum and cultural travel mixed reality solutions., , , , and . MindTrek, page 253-261. ACM, (2016)Simulations on 130 nm technology 6T SRAM cell for Near-Threshold operation., , and . ISCAS, page 1211-1214. IEEE, (2014)Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum., , , , , , , , , and 3 other author(s). HCC, volume 474 of IFIP Advances in Information and Communication Technology, page 257-276. Springer, (2016)