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Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.

, , , and . Interact. Comput., 27 (2): 120-132 (2015)

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Online Communities, , and . The Human Computer Interaction Handbook, chapter 27, CRC Press, Boca Raton, FL, 3 edition, (2012)A comparison of empathic communication pattern for teenagers and older people in online support communities., , , , and . Behav. Inf. Technol., 30 (5): 617-628 (2011)Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop., , , and . Interact. Comput., 27 (2): 120-132 (2015)Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilities., and . Universal Access in the Information Society, 19 (1): 157-167 (2020)Investigating Computer Screen and Paper Reading Speed Differences., and . WebNet, page 732-737. AACE, (2001)A systematic approach to the development of research-based web design guidelines for older people., , and . Universal Access in the Information Society, 6 (1): 59-75 (2007)The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology., and . HCI (1), volume 8510 of Lecture Notes in Computer Science, page 134-144. Springer, (2014)Human Computer Interaction Research in Web Design and Evaluation, and . IGI Global, (2007)Evaluating the Development of Soft Skills Through the Integration of Digital Making Activities in Undergraduate Computing Courses., , and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 601-618. Springer, (2023)Affordances of social technologies as social microworlds., and . CHI Extended Abstracts, page 2113-2118. ACM, (2014)