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Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience.

, , , , , , , , and . CSEDU (1), page 265-272. SCITEPRESS, (2022)

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Design for IoT: An Experimental Study to Understand How Design Thinking Can Help in the Elicitation of Requirements for IoT Systems., , , , and . SBQS, page 8:1-8:10. ACM, (2022)To the Next Level! an Exploratory Study on the Influence of User Experience on the Acceptance of a Gamified Learning Platform., , , , , , , , and . CSEDU (1), page 281-288. SCITEPRESS, (2022)Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System., , , , , , and . CSEDU (1), page 273-280. SCITEPRESS, (2022)A Problem Analysis in Game-Based Student Response System from UX Elements Perspective., , , , , and . ICEIS (2), page 328-335. SCITEPRESS, (2023)What do students prefer - Use Cases, User Story or Design Thinking Techniques?, , and . SBQS, page 31:1-31:10. ACM, (2022)Evaluating Approaches to Selecting Design Thinking Techniques : Quantitative and Qualitative Analysis., , , , and . SBQS, page 9:1-9:10. ACM, (2022)Aplicando Técnicas de Design Thinking para a Especificação de Cenários na Elicitação de Requisitos., , , , and . WER, Editora PUC-Rio, (2021)An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse., , , and . ICEIS (2), page 304-311. SCITEPRESS, (2023)Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience., , , , , , , , and . CSEDU (1), page 265-272. SCITEPRESS, (2022)