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Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle., , , , , , , , , and 3 other author(s). Interactions, 25 (4): 34-39 (2018)Toward Quality-Driven Development of 3D Computer Games., and . DSV-IS, volume 4323 of Lecture Notes in Computer Science, page 248-261. Springer, (2006)Nudging and shoving: Using in-game cues to guide player exertion in exergames., and . Entertain. Comput., (2017)Preface., and . Entertain. Comput., 5 (1): 19 (2014)Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces., , and . ITS, page 73-82. ACM, (2010)Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems., , and . ICSE, page 252-261. ACM, (2000)Plug-replaceable consistency maintenance for multiplayer games., , and . NETGAMES, page 34. ACM, (2006)Workspaces: A Multi-level Architectural Style for Synchronous Groupware., and . DSV-IS, volume 2844 of Lecture Notes in Computer Science, page 92-106. Springer, (2003)The human factors of consistency maintenance in multiplayer computer games., , and . GROUP, page 187-196. ACM, (2010)Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars., , , , and . HAI, page 139-147. ACM, (2021)