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Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.

, , , , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 18-36. Springer, (2020)

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"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game., , , and . CHI, page 153:1-153:13. ACM, (2022)It's Long and Complicated! Enhancing One-Pager Privacy Policies in Smart Home Applications., , , , , and . NordiCHI, page 73:1-73:13. ACM, (2022)What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game., , , , , and . CHI PLAY (Companion), page 805-812. ACM, (2019)Using Natural User Interfaces for Previsualization., , , , , , and . EAI Endorsed Trans. Creative Technol., 8 (26): e5 (2021)"Funny How?" A Serious Look at Humor in Conversational Agents., , , , , and . CUI, page 27:1-27:7. ACM, (2023)"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants., , , , and . CHI Extended Abstracts, page 270:1-270:8. ACM, (2022)Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security., , , , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 18-36. Springer, (2020)"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants"., , , , and . HAI, page 246-256. ACM, (2023)Human-Robot Conversational Interaction (HRCI)., , , , , , , and . HRI (Companion), page 923-925. ACM, (2023)CUI@CHI 2024: Building Trust in CUIs-From Design to Deployment., , , , , , , , , and 3 other author(s). CoRR, (2024)